Free Public Build Release!


FREE PUBLIC RELEASE

Hey everyone!

HUGE NEWS: Edgeville now has a Free Public Build!

This is Edgeville version 0.3.01, and is 1 Version behind the current build. 

This build does NOT include the character Sara Bellum. 

If you want to see this project grow, and have the means to do so, please consider becoming a Patreon: CCG Games | Creating Edgeville | Patreon

Thank you!! And Enjoy~!

EDGEVILLE VERSION 0.3.01 RELEASE NOTES:

ABOUT THIS RELEASE 

A LOT of effort went into this release, and I thank you for your continued support and patience. This game is starting to get awesome really fast, and it's only due to people like you. THANK YOU. 

One thing you'll notice is the increment from a 0.2 to a 0.3. That means this version is significantly different enough and has new features that I decided to jump to another version. 

A FEW NOTES:

1. This is the LAST TIME you will have to start the game from scratch. Going forward, all data will be saved and you'll be able to load up your save file for new builds.  

2. This was a Quality of Life update, and it also included some back-end improvements that the game needed. You should be able to immediately tell the amount of effort that went into polishing the experience, from new sound and graphics to signs of a more cohesive vision. 

3. The graphics in the game are temporary, and will be one of the main areas of focus going forward along with the Adult Sex Scenes.  

VERSION 0.3.00 RELEASE NOTES: 

+ Added new Start Screen

+ Changed button layout for Start screen

+ Added prologue

+ Added basic/placeholder character customization screen 

+ Added visual "grab line" for grabable objects

+ Added screen visual effect to fade-in/fade-out between scenes

+ Added text visual effect to fade-in/fade-out 

+ Added a Messaging System from NPCs to Player

+ Added an Icon for the "Messages" app on player's phone 

+ Added a "New Message" notification when player receives a message from an NPC

+ Added functionality to mark a message as "read" if player has already seen it

+ Added a Mini-Tutorial inside the Player home 

+ Added a new mouse icon 

+ Removed "Welcome Message" when player enters the neighborhood for the first time

+ Player is oriented the right way when entering areas

+ Added UI audio new messages

+ Added UI audio for rewards

+ Added UI audio for inventory pickup

+ Added UI audio for certain buttons 

+ Added open/close audio for home doors

+ Fixed visual bug for swoop-in animations on UI (from the left)

+ Fixed bug that allowed you to leave the Phone menu without leaving any of the apps first 

+ Added Main Menu/ Intro Music  

+ Player Preferences are now being stored and called properly, and will be remembered across different playthroughs.

+ "Invert Y" option added to Settings.

+ Settings Menu added to the Start Screen 

+ In-Game Settings Menu has been updated, now mapped to the Esc Menu

+ Pause Menu updated

+ Day/Night Cycle now controls neighborhood sound transition from Day to Evening, and viceversa

+ Added audio to doors in Dexter's Lab 

+ Added audio to sliding bookshelf in Dexter's Room 

+ Added audio to Glass' CPU installation and Glass' waking up 

+ Changed names and descriptions on all jobs and tasks to fit themes 

+ Added "Security Gate" game mechanics for areas that are locked away by the Evil Mayor

THIS VERSION INCLUDES THE V.03.01 HOTFIX:

+ Bug: Certain resolutions was causing a bug that wouldn't let you progress further than the intro scene since it would hide the "Next" button below the screen. This has been fixed. + Bug: A huge bug was preventing the game from continuing as soon as you are in your player home. This has been fixed and you can now progress like normal.

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